Programming/Game Design Porfolio
Chris Koenig
Game Programmer, Game Designer, Game Lover
About Me.
Hello! I'm Chris, a game programmer and designer from rural Georgia. I've been a fan of the gaming medium for about as long as I can remember, but I didn't start making games until I attended the game development summer camps held at the University of Georgia starting in 2017, at which point I fell in love. I graduated from the Savannah College of Art and Design with a Bachelor's of Fine Arts in Game Development in 2025. While I primarily specialize in programming and game design, I dabble in just about every aspect of the game development process.
On this site, you will find almost all of the game dev projects I've worked on over the years, ranging from summer camp prototypes to college assignments to personal projects. With each and every one, I always try to push myself to do something new and make something I've never done before, with the goal being to continually round out my skillset and familiarize myself with as many kinds of games as I can.

I was the lead programmer and gameplay engineer for Xolo and the Forgotten Gods, one of the two projects to come out of SCAD's Senior Studio class in 2025. Xolo is an action Metroidvania developed on UE5 and set in old Mesoamerica, in which you play as a xoloitzcuintli who uses his alibrije abilities to aid him in his quest to rescue his owner from Spanish conquistadors.
Almost all of the gameplay-related code you see in the game that isn't the enemy AI, the save system, and some of the UI was programmed by yours truly. I was also one of the main people in charge of fine-tuning and balancing combat and game feel. Additionally, I was one of the main overseers of the revision control software, Perforce.
Working on Xolo was one of the most fun and enlightening things I've ever done in my time as a game dev. It taught me so much about developing a game with a team, operating and maintaining a code base, and what the full pipeline is actually like. Xolo and the Forgotten Gods is going to release on Steam shortly, so please stay tuned to our Instagram account for when we announce when it's available for wishlisting.

Skills
Some of my hard skills with various programs and programming langauges

Unreal Engine 5
My main game engine. Very experienced in Blueprint Programming, with some additional knowledge in materials, VFX, and animation

C++
Not as strong as my Blueprint skills, but still decent at it.

Unity
Mostly focused on programming in C#

Blender
Skills with basic 3D modeling, making UVs, and rigging models

Premiere Pro
Several years of video editing experience.
