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Newton's Third

Project type

Summer Camp

Date

July 2020

Game Engine

Unity

​Newton's Third was the game I made for my final year of summer camp, seeing as I was about to age out, and this year the camp was held online since this was right when the pandemic was in full swing. I was really into Celeste at the time, so I wanted to make a similarly difficult 2D platformer, though this one had a mechanic reminiscent of Jumper Jam where hitting certain objects with a melee attack would launch you with an explosion. It was also supposed to tell a story about a post-apocalyptic flying city and was going to be super bleak and atmospheric, but I didn't have time for that.

Like Scary Larry, this one holds up pretty well. I'd been using Unity for a while already since learning it in highschool and had learned a lot more about game design, so I was able to push things further. While the execution was a little rushed, the ideas behind some of the mechanics and level design are still pretty cool to me, though I think the best thing about the game is the visuals. I was really trying to make the game look at least semi-professional, with lots of cool camera trickery and dynamic lighting, and some parts look genuinely cool.

I still toy around with the idea for this game, both the story and the gameplay concept. Who knows, maybe Newton's Third will come back one day.

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