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Jumper Jam
Jumper Jam was my first proper game design project, from my second time attending game design summer camp at UGA (The game I made in my first year was a Twine text adventure game about fighting Donald Trump in the woods, but I have absolutely nothing left from it). Team Fortress 2 was my major gaming obsession at the time, and I wanted to try and recreate the rocket jumping mechanics from that game in a 2D sidescrolling platformer.
Needless to say, it's...bad. Mechanics barely work, there's nothing to do, the pixel art is hideous, the game is super tiny in its window, the sound is badly mixed, the controls are absolutely abysmal, the list goes on and on. It just screams amateur, which, to be fair, is what I was at the time.
Nowadays I look back on Jumper Jam in a so-bad-it's-funny way, it's truly the product of a 14-15-year-old kid making baby's first video game. Making Jumper Jam was definitely a big learning experience, though, it was how I learned to draw pixel art, how to layer stuff, how to animate, etc., so I still have a lot to thank this game for.





