Programming/Game Design Porfolio
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Weltraum-Schützen
Project type
School Project
Date
November 2022
Game Engine
Unity
This project was from my second year at SCAD, as our final project for our Core Principles: Programming class. In this project, we had to take a preexisting Unity game and modify it in some way, so adding our own assets/changes, for example. Since it was an entry-level class and I had something like three years of experience in Unity development at the time, I kinda went all out, making a whole slew of original models and basically completely reprogramming the game as a whole. It's by no means a finished game and will never be one, but it's still one of my most polished products as of writing.







