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Burger Quest: Frank in the Deep Dish Dungeon

Project type

School Project

Date

November 2022

Game Engine

Scratch

Role

Programmer

​This project was developed in the same quarter as Weltraum-Shutzen, as the final project for my Intro to Game Design class. We had previously made a board game earlier in the class called Burger Quest: Turbo Blackjack, which was where the theme of this game came from. I'd love to share the board game, but I don't know how exactly I'd go about doing that. However, I make a digital adaptation of the board game that can be found in the personal projects section of my website!

As for Deep-Dish Dungeon, our final project was to make a digital game as a team and experience a simulacrum of the production pipeline, with art assets by Stephen Oliver and music by Stefan Todd. The main caveat was that we had to do this in Scratch, an online game-making tool for children that is extremely limited in what it can do, Being a decently experienced programmer at the time, using Scratch was damn near torturous, especially for what we were trying to make, being a sort of "mini-metroidvania," or an open-ended 2D platformer. I had to build both the collision systems for the player/enemies as well as the system for moving between multiple rooms/screens from scratch (pun unintended), since Scratch does not have either of these things natively.

As for the finished product, it's...ok? It's rife with bugs and can be beaten in a few minutes, but it's shockingly playable given the development circumstances. It's also probably one of the more complicated games I've programmed. 

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