Programming/Game Design Porfolio
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Advanced Principles of Programming Project
Project type
School Project
Date
May 2024
Game Engine
Unreal Engine 5
This was the main/final project from my advanced principles of programming class. This class was all about learning how to program in unreal using C++, so this project had to be mostly programmed in C++ as opposed to Blueprints. It had been a long time since I had done any programming in text, since I had been using Unreal's Blueprint system for a long time, so this class and project had a very steep learning curve.
This game was yet another basic 2D shooter, similar to Weltraum-Schutzen, albiet with some interesting time-related abilities. I originally had an idea of doing something much more ambitious, a sort of rougelike-esque minesweeper game that played similarly to Balatro, with a lot of compounding effects and synergies. I abandoned this idea pretty quickly, however, as the process of learning C++ was already difficult enough, so I didn't want to bog myself down by making such a conceptually complicated game.
Unfortunately I cannot get the project to open anymore for reasons I've long since forgotten how to fix, so I can't exactly get more footage from it.

