Programming/Game Design Porfolio
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Stack & Smash
Project type
Personal Project
Date
August 2, 2023 - present(?)
Game Engine
Unreal Engine 5
A combination of a 2D platformer and a falling block puzzler, Stack & Smash sees you as a construction worker climbing a tower that you, the player, have to build up yourself, requiring you to both manage your character as well as the falling block pieces, which are sometimes made of platforming features like one-way platforms, ladders, treasure chests, turrets, spikes, and more.
This is a personal project I've been working on very intermittently for over a year, sometimes even livestreaming the development process on my Twitch channel, though I spent a lot of the latter half of the first quarter of my last year at SCAD improving it for this portfolio. It is by far the most complicated and sophisticated game I've ever made, it implements a lot of super intensive code for randomly spawning and implementing the different tetronimo shapes and their corresponding variants, as well as making sure everything works together in all the random, weird ways they can interact with each other.
While the game is available for play it isn't quite finished, so there's a chance I'll continue to improve it more in the future.













