Programming/Game Design Porfolio
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FPS Tag
Project type
Personal Project
Date
Spring 2025
Engine
Unreal 5
This was a project I began working on for my final quarter at SCAD, after the main part of the Senior Studio for Xolo was over. The idea was to delve into making an online multiplayer game, since it was an area of game design I had never experimented with before. So I made a sort of prototype for a multiplayer first person "tag" game with Titanfall-style movement to kind of capture the feeling of playing old-school arena shooters like Half-Life 2 Deathmatch with my Dad.
It was definitely a difficult process, online game development has a very sharp learning curve and it can be very difficult to playtest if you don't have another monitor or people to connect to via LAN, since getting true online working was out of scope for me at the time, and I had neither. The whole game design process becomes so much more complicated when you need to replicate things for online, not to mention the amount of work I had to sink into menus and basic server infrastructure. Still, I am very proud of what I was able to achieve with it, and the experience of actually playing the game with other people during my presentation over LAN and having *fun* is still one of my most rewarding memories as a developer.
Unfortunately this project was lost during the great computer reset incident of February 2026, so I won't be able to work on it again, or even post a semi-playable version like usual.





